Skip to main content

Posts

UX Personas - the logic behind

Persona is a representation of a type of user. It gives a clear understanding of - Who our users are   The type of interaction they will be happy with  The design trends they are familiar with  The theme they will be most comfortable with   It helps the business align their goals and strategies to the specific user groups. Before creating a persona, visiting the users is ideal but if that's not possible we can use the technology to meet the goal via video calls, referring to lifestyle posts, videos etc. A persona has a personality, the more your observe and note during these interview the more realistic that persona will be. To conduct a persona analysis, you can begin by compiling everything you know about your users and grouping them in a table. Use the heading relevant to your areas of study such as - Or use Affinity Diagrams by organizing your findings on a post-it notes. This will help us understand the patterns such as the industr...

Login form authentications

We have been using login forms from many many years now. As the web is continuously evolving these form have gone through many unnoticed changes over all these years. There was the first era of showing fields like username, password, remember me, forgot password, need help, reset, and an anonymous question mark which was too much to think about and proceed with the login process. Gradually, these forms have become shorter and shorter with only username and password fields because that's what the user is actually interested in using as interaction elements to accomplish the task.   The validation process: Ever since beginning websites do validate both the username and password fields, but there are another type validation requirements; such as, for security reasons some websites don't validate usernames; the login process is only completed after typing a correct password. In such cases we face some common questions like: 1. Should I use the current trend of showing us...

Mobile app notifications for business meetings

Annoying notification is one of the top reasons why people uninstall mobile apps, so the notification designers have to be very careful while designing their behavior. At first the app should ask users as to when they would like to be reminded about the meetings, because the user behavior  vary; some people might want to be reminded a day before and also 30 minutes before the meeting starts as they might have to prepare for the meeting; and some people might be just ready to jump into the meeting without any delay so they would want to set the reminder to 5 minutes. So, let the user set time to receive a notification. Once the notification is on screen; the user should be able to dismiss it or open the meetings app - this feature can be used with the slide option. In case if the user doesn't attend the meeting and the meeting time is over, then the notification should still sit on screen but in negative state to let the user know that he/she has missed it. And there shou...

UX patterns for dates

Generally, users are quite fast at entering dates into input fields rather than selecting one from date picker. One reason why many web applications provide date pickers is that user may not be accurate about what date would it be on next Thursday. The best approach would be allowing the user to enter/type date, and show a date picker on mouse focus. While using this pattern you have to make sure that the validations are working just fine as the user may enter dates in different formats such as: 01/01/1956 1/1/1956 01/01/56 Date & Time In many situations date and time is combined together and many designer find a way to implement it in a better way every time. Here are some best ways to implement the date and time controls together: Display the dates of course where students can apply as per their schedule considering they don't have to select from different months and the time is fixed:

Mobile device volume controls Vs app volume controls

Should mobile apps have volume controls or they should use the device controls? This question has been raised by many UX practitioners; the answer to it is mobile apps must have their own playback controls, but their functionality has to be synced with the device controls as well. Reasons your app should have volume controls: 1. The inApp controls give the user the feel of carefully developed application which has all features of its own. 2. The user feels more in control rather than depending on the device. 3. Most mobile users don't use the device controls very often as they are a little careful that overuse of those hardware buttons would might cause damage. 4. We should not ignore the possibility that the user's device controls could already be damaged/non-functioning. Many people are also having debates on the Mute feature as well. I think you should never use the device's mute feature as it may mute all other applications as well, for instance: A Phone Call...

Basic UX Process for Travel Application

Persona: Anish (24, M) Student, Pune About Anish: Anish is a college student who travels more often to visit his families and friends across the world. Also, he plans several short trips along with his friends to tourist places in India. Generally, his plans are last hour plans because he is a moody person. He prefers the flights with lowest fare, but always chooses better flights with good service – his preference goes to GO Air most of the time, and he loves to utilize the offers/rewards of the Airline companies. Needs/Goals: - Adventures to see new places - Has family attachments - Active on smartphones - Social with friends and community Key Features: 1. Knowledge of technology and use: 80% 2. Experience of using websites/apps: 40% 3. Use of help documents: 26% 4. Confidence to use website/app: 90% Frustrations: 1. Lack of wireless/3G internet access. 2. Want to see clear information about the screen where I'm - such as if my flight time arrives, I would wa...

UX Portfolio

Skills  UX: - Wireframing, Prototyping, Interaction Designing, and Graphics Designing - Usability Heuristics Evaluation - UX Research techniques - Principles of cognitive psychology - Business Requirements gathering - Field Studies and Usability testing principles and methods - Information Architecture and Task flow analysis UI:  - Front-end development with HTML5, CSS3, LESS, SASS, Bootstrap, Responsive Web Development, Mobile UX/UI, jQuery, AngularJS, JavaScript, Grunt - Web Content Accessibility Guidelines (WCAG) 2.0 Domain Knowledge: - Banking, Insurance, Healthcare, Automotive, Travel, Educational, E-commerce Projects  SumEqual Project Details: - What is the project about It is an education domain where Teachers/Students/Parents collaborate to share information, schedule meetings, and participate in school related activities. - What problem it solves Generally, the process of arranging meeting and passing message...